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Mma manager best skill points
Mma manager best skill points








Since this character had gained some renown over the course of a month, some people reacted to this job change but after a couple of days, no one cared again. After gathering information on available station apprenticeships she starts out as an engineering apprentice on the 1st of November, as there are no real requirements for these positions. No one cared either.Īfter playing this character for a month, she got tired of her current position (despite that I love cargo OOCly) and wanted to abandon it forever in favor of engineering, to potentially start a career in that latter field.

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For possible further analysis I'll just put them here:Īmateur command comes from past personal experiences prior to NT employment, amateur cooking is a basic life skill and she has some pre-NT job experience in that field, trained close combat comes from training martial arts for 5 years, trained EVA is because she wanted to get her license before coming to work in space, amateur construction comes from high school subjects and minor projects at home, amateur heavy machinery operation comes from being trained to use supply exosuits before being hired as a cargo technician.Īgain, this seemed plausible enough to me. All her skills were plausible so no one ever questioned this. This character started out as a cargo technician with 8 skill points: perfectly average, according to the system. That's what I tried out with my current main character, Fumiko Murakami, currently a 18yo engineering apprentice (formerly a cargo technician), with arguably worrisome results. Have you ever tried to expand a character's skill set ICly, or perhaps start them out in a new field from scratch via the apprentice jobs?








Mma manager best skill points